Thanks for the feedback ! Yeah, i find it really hard to balance, but I love a challenge! Players tend to want to conserve their HP and not use it up, so my goal as a designer is to encourage them to use it up. It’s not easy, but it’s really interesting, I’m trying my best!
Thanks for reporting the bug. When you mention a chest, are you referring to the one dropped by the white enemy? The Blood Cache?
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I really like the pace of progression. Getting an perk after every round feels really nice.
I just wonder if its hard to balance because good players get more/better perks while bad players stay weak.
I also had a crash in the web version when i picked up a chest. i played on Firefox, but the linux version worked no problem.
Wish you all the luck.
Thanks for the feedback ! Yeah, i find it really hard to balance, but I love a challenge! Players tend to want to conserve their HP and not use it up, so my goal as a designer is to encourage them to use it up. It’s not easy, but it’s really interesting, I’m trying my best!
Thanks for reporting the bug. When you mention a chest, are you referring to the one dropped by the white enemy? The Blood Cache?
Thanks again :)
Oh really i always try to buy a perk if i can even if it drops me to one hp.
Yeah it was the chest from the white enemies.
OK i tried again and this time everything worked fine on the web version. so maybe its just inconsistent.
Thanks you for confirming for the chest and for your feedback about hp spending :) !